Unityfreaks - ((link))
The comments below it were all the same, posted by different accounts, in different years: "Don't run this. It doesn't crash the game. It crashes the player ." Kael, being a true UnityFreak, copied the script into his project. He attached the script to the main camera. Hit Play.
bool player_is_real = true;
And for a long moment, Kael sat in silence, staring at his own reflection in the dead screen. unityfreaks
The avatar took a step forward. The camera clipped through the floor. He fell — but never landed. Instead, he saw it: The comments below it were all the same,
NPCs would turn to face him when he paused the game. Textures bled into each other like wounds. And every time he died, the loading screen displayed a message he never coded: [System.String] : "You are not supposed to be here." Scavenging the UnityFreaks archives for answers, Kael found a thread from 2021 — buried, locked, with a single reply from a user named "Void_Weaver" . He attached the script to the main camera
The Last NullReferenceException