Xna Framework 3.1 ❲FHD 2025❳
public Game1()
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) Exit(); base.Update(gameTime); xna framework 3.1
spriteBatch = new SpriteBatch(GraphicsDevice); pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(new[] Color.White ); public Game1() if (GamePad