The genius is in the "Resource" meter. You don't mine gold. You gain resources by getting your men to the enemy trench. Every man who survives the charge adds to your "Manpower." Every man who dies... well, he just dies. Let’s address the elephant in the dugout. Most WWI games from the UK or Germany focus on the Somme or Verdun. Warfare 1917 is refreshingly British in its early campaign, but the DLC/Expansion content (and the late-game "Alternate History" mode) introduces the American Expeditionary Forces (AEF) .

Here is where the game surprised me. It doesn't treat the Americans as superheroes who won the war single-handedly (a common trope in US media). Instead, it treats them as the solution to a stalemate .

You cannot zerg rush. I tried. I sent wave after wave of American riflemen into a German machine gun nest. They died. They died a lot. The game punishes the "Hollywood" strategy.

1917 Review American Perspective Blog !exclusive! - Warfare

The genius is in the "Resource" meter. You don't mine gold. You gain resources by getting your men to the enemy trench. Every man who survives the charge adds to your "Manpower." Every man who dies... well, he just dies. Let’s address the elephant in the dugout. Most WWI games from the UK or Germany focus on the Somme or Verdun. Warfare 1917 is refreshingly British in its early campaign, but the DLC/Expansion content (and the late-game "Alternate History" mode) introduces the American Expeditionary Forces (AEF) .

Here is where the game surprised me. It doesn't treat the Americans as superheroes who won the war single-handedly (a common trope in US media). Instead, it treats them as the solution to a stalemate . warfare 1917 review american perspective blog

You cannot zerg rush. I tried. I sent wave after wave of American riflemen into a German machine gun nest. They died. They died a lot. The game punishes the "Hollywood" strategy. The genius is in the "Resource" meter