🪄 For Windows desktop devs, EnC in VC++ 2019 was the most stable it had ever been. You could tweak loops, add locals, even modify lambdas – without restarting the debug session. VC++ 2022 regressed for some project types, making 2019 a secret hero for live prototyping.
But here’s why VC++ 2019 still deserves respect: vc++ 2019
💥 Whole-program optimization hit a peak here. Many game devs and performance-critical apps still benchmark their builds on VC++ 2019 because its linker ( link.exe ) could do heroic cross-module inlining without the occasional bugs seen in later versions. 🪄 For Windows desktop devs, EnC in VC++
🪄 For Windows desktop devs, EnC in VC++ 2019 was the most stable it had ever been. You could tweak loops, add locals, even modify lambdas – without restarting the debug session. VC++ 2022 regressed for some project types, making 2019 a secret hero for live prototyping.
But here’s why VC++ 2019 still deserves respect:
💥 Whole-program optimization hit a peak here. Many game devs and performance-critical apps still benchmark their builds on VC++ 2019 because its linker ( link.exe ) could do heroic cross-module inlining without the occasional bugs seen in later versions.