public override void OnInspectorGUI() DrawDefaultInspector(); if (GUILayout.Button("Edit Current Save")) SaveManager.EditSaveInJsonEditor();
public void AddCoins(int amount)
try data = LoadGame(); Validate(data); return true; catch (Exception e) Debug.LogWarning($"Save corrupted, using defaults: e"); data = GetDefaultSave(); return false; unity save edit
public static PlayerSaveData LoadGame()
#if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(SaveManager))] public class SaveManagerEditor : Editor public override void OnInspectorGUI() DrawDefaultInspector()