From idle to attack in 2 lines of code. 🚀
The glow-up is real. ✨
I kept running into the same issue: My character movement looked floaty, and the animation transitions had a 1-frame delay. I realized I was overusing the Animator Controller for simple numeric changes. unity animation package
Try it out 👉 [Link]
I’ve been deep in the trenches with Unity’s Mecanim system lately. While it’s powerful, setting up repetitive blends trees, animation events, or root motion for the 100th time kills momentum. From idle to attack in 2 lines of code