.status background: #000000aa; padding: 0.4rem 1rem; border-radius: 2rem; font-size: 1rem; font-weight: bold; backdrop-filter: blur(4px);
.info-panel display: flex; justify-content: space-between; align-items: baseline; margin-top: 1.2rem; gap: 1rem; flex-wrap: wrap; color: #f9e7c2; text-shadow: 2px 2px 0 #1e3b2f; unicycle hero github
// notes will travel from Y = 70 down to JUDGE_Y const NOTE_START_Y = 70; // lanes config: 4 lanes (left to right) let lanePositions = [0,0,0,0]; // will be set after canvas width .status background: #000000aa
// ----- GAME STATE ----- let score = 0; let combo = 0; let balance = 100; // 0 = fail, 100 = perfect let gameActive = true; let frame = 0; // animation frame counter let lastTimestamp = 0; padding: 0.4rem 1rem
canvas display: block; margin: 0 auto; border-radius: 28px; box-shadow: 0 12px 28px black; cursor: pointer; background: #1e3b35;
// ----- UI elements ----- const scoreSpan = document.getElementById('scoreValue'); const comboSpan = document.getElementById('comboValue'); const balanceSpan = document.getElementById('balanceValue'); const resetBtn = document.getElementById('resetBtn'); const statusDiv = document.getElementById('statusMsg');