terraria save editor

terraria save editor

Index

Home
Introduction
Configuring XPax
Using XPax
Main Screen
Manifest Screen
Diagram Screen
Aircraft Screen
Report Screen
Options Screen
Networked Configuration
Credits

Appendix
SimConnect Troubleshooting

 

Welcome To XPax - A Passenger Simulation Add-on for FSX and FS9!

Terraria Save Editor Fix -

[Stevius] Goodbye, creator. Thanks for the copper shortsword. It taught me patience.

He walked Steve toward the forest. A green Slime bounced into view. Arjun raised the copper shortsword. Suddenly, a text box appeared in the air, not a mod, not a UI element—it was rendered in the game world , like a thought bubble.

Another text bubble appeared.

Arjun, a third-year comp-sci student, lived for experimental flags. He ticked the box, saved the file, and launched Terraria.

Steve—no, Stevius —loaded in. He looked the same. Same bald head. Same sad gray tunic. Arjun sighed. "Probably just a debug remnant." terraria save editor

[Stevius] If I can’t go to Hardmode, then we go to the hardware.

Steve swung his sword. The slime didn't die. Instead, it froze. Its gelatinous body split along perfect geometric lines, and a small, glowing item popped out: Zenith . The endgame sword. From a green slime. In a pre-Hardmode world. [Stevius] Goodbye, creator

Arjun’s blood ran cold.

 
Passengers and their individual statistics including health and approval rating are constantly updated based on the performance of the flight. The entire flight process, from pre-boarding to deplaning, is simulated and supplemented by multimedia content including audio and video.
 
terraria save editor
Cabin attendants, Gate Attendants and Captain voice sets are included and fully customizable using the easy options screen. New voice sets can be recorded with a few clicks of the mouse. Video, provided in a “Passenger point-of-view” format is also fully customizable within the interface with bit of simple movie production.
 
XPax is designed to run along-side FS and automatically senses when certain phases of the flight take place, launching appropriate events, audio and video.
 
With XPax, everything you do is monitored closely and the passengers will react accordingly.  Using abrupt control movements, climbing or descending too fast, obtaining unusual attitudes, too many g-forces, aggressive taxi turns or a hard landing will all reduce passenger satisfaction and in extreme cases will cause injuries!
 
Many other features, as well as a comprehensive user guide and top-notch HiFi customer support are all included.
 
Features

[Stevius] Goodbye, creator. Thanks for the copper shortsword. It taught me patience.

He walked Steve toward the forest. A green Slime bounced into view. Arjun raised the copper shortsword. Suddenly, a text box appeared in the air, not a mod, not a UI element—it was rendered in the game world , like a thought bubble.

Another text bubble appeared.

Arjun, a third-year comp-sci student, lived for experimental flags. He ticked the box, saved the file, and launched Terraria.

Steve—no, Stevius —loaded in. He looked the same. Same bald head. Same sad gray tunic. Arjun sighed. "Probably just a debug remnant."

[Stevius] If I can’t go to Hardmode, then we go to the hardware.

Steve swung his sword. The slime didn't die. Instead, it froze. Its gelatinous body split along perfect geometric lines, and a small, glowing item popped out: Zenith . The endgame sword. From a green slime. In a pre-Hardmode world.

Arjun’s blood ran cold.

Requirements:

  • Microsoft Flight Simulator X or Flight Simulator 2004

  • FSX Requires Service Pack 1 (which includes SP1 SimConnect), and FS9 requires FSUIPC v3.75 or later (available free from http://www.schiratti.com/dowson.html)

  • Windows XP or later (earlier operating systems not officially supported)

  • 1GB+ RAM

  • 500MB+ Free Hard Drive Space

  • .NET 2.0 (included with installation package)

  • Windows Media Player v11 or later

  • Internet Explorer v7 or later