Here's a useful piece of code to get you started:

context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleStrip; context.InputAssembler.SetVertexBuffers(0, new[] { new VertexBufferBinding(_device, sprite, 0) });

Device.CreateWithSwapChain(GraphicsAdapter.Default, DeviceCreationFlags.None, desc, out _device, out _swapChain);

Slim Dx Version 4.0 13.43 ^hot^ Site

Here's a useful piece of code to get you started:

context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleStrip; context.InputAssembler.SetVertexBuffers(0, new[] { new VertexBufferBinding(_device, sprite, 0) }); slim dx version 4.0 13.43

Device.CreateWithSwapChain(GraphicsAdapter.Default, DeviceCreationFlags.None, desc, out _device, out _swapChain); Here's a useful piece of code to get you started: context

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