Skyvr Script Fixed ✦ Updated & Working
Have a clever SkyVR script snippet? Share it in the comments below or tag us with #SkyVRScript. Alex Chen, VR dev rel engineer. Loves procedural hand animations and low-latency haptics.
| Event | Trigger | |-------|---------| | onGrab(player, hand) | Object is grasped | | onRelease(player, hand) | Object is let go | | onCollisionEnter(other) | Two physical objects touch | | onLookAt(player, duration) | Gaze stays on object for X seconds | | onVoiceCommand(player, phrase) | Player says a registered phrase | skyvr script
function onUpdate() local thumb = player:getFingerCurl("right", "thumb") local index = player:getFingerCurl("right", "index") if thumb > 0.9 and index > 0.9 then self:triggerVictory() end end SkyVR includes a visual script debugger. While wearing the headset, say “Show Script Console” to see print() output floating above your wrist. You can also use: Have a clever SkyVR script snippet
Published: April 14, 2026 | Reading time: 5 minutes Loves procedural hand animations and low-latency haptics
In this post, we’ll break down what SkyVR Script is, how to write your first script, and three pro tips for lag-free VR logic. SkyVR Script is a Lua-like scripting language designed specifically for user-generated content inside the SkyVR ecosystem. It runs on the client (headset) for low-latency hand interactions and on the server for synchronized multiplayer events.
Example of a gaze-activated teleporter:
Virtual reality isn’t just about looking around—it’s about interacting with a living world. That’s where comes in. Whether you’re building a custom lobby, a training simulator, or a mini-game inside a VR space, SkyVR Script is the lightweight, event-driven language that puts control back in your hands (literally).