Roblox War Tycoon Script ((top)) -
local function setupPlayer(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local money = Instance.new("NumberValue") money.Name = "Money" money.Value = STARTING_MONEY money.Parent = leaderstats local kills = Instance.new("NumberValue") kills.Name = "Kills" kills.Value = 0 kills.Parent = leaderstats playerData[player.UserId] = { Money = money, Kills = kills, BaseParts = {} -- store base parts owned } end
-- === REMOTE EVENT HANDLING (example) === local remoteEvents = Instance.new("Folder") remoteEvents.Name = "TycoonRemotes" remoteEvents.Parent = ReplicatedStorage
-- === DATA STORAGE === local playerData = {} roblox war tycoon script
-- War Tycoon Script (Server Script inside ServerScriptService or a Part) -- Designed for a standard tycoon with resources, units, and base upgrades
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") " tried to spawn "
-- === PVP & DESTRUCTION === Players.PlayerAdded:Connect(setupPlayer)
-- === UNIT SPAWNING === local function spawnUnit(player, unitType) local data = playerData[player.UserId] local unitInfo = UNITS[unitType] if not unitInfo then return end if data.Money.Value >= unitInfo.cost then data.Money.Value -= unitInfo.cost -- Find spawn point (you must place a Part named "UnitSpawn" in the world) local spawnPart = workspace:FindFirstChild("UnitSpawn") if not spawnPart then warn("No UnitSpawn part found in workspace") return end -- Create unit model local unit = Instance.new("Model") unit.Name = unitType .. "_" .. player.Name local primaryPart = Instance.new("Part") primaryPart.Name = "PrimaryPart" primaryPart.Size = Vector3.new(3, 2, 5) primaryPart.Anchored = false primaryPart.CanCollide = true primaryPart.BrickColor = BrickColor.new("Bright red") primaryPart.Parent = unit -- Humanoid for movement & combat local humanoid = Instance.new("Humanoid") humanoid.MaxHealth = unitInfo.health humanoid.Health = unitInfo.health humanoid.WalkSpeed = unitInfo.speed humanoid.Parent = unit unit.PrimaryPart = primaryPart unit.Parent = workspace unit:SetPrimaryPartCFrame(spawnPart.CFrame + Vector3.new(0, 2, 0)) -- Store unit reference for combat if not data.Units then data.Units = {} end table.insert(data.Units, unit) -- Auto attack nearby enemies task.spawn(function() while unit and unit.Parent do task.wait(1) local nearestEnemy = nil local shortestDist = 30 for _, otherPlayer in pairs(Players:GetPlayers()) do if otherPlayer ~= player then local enemyData = playerData[otherPlayer.UserId] if enemyData and enemyData.Units then for _, enemyUnit in pairs(enemyData.Units) do if enemyUnit and enemyUnit.PrimaryPart then local dist = (unit.PrimaryPart.Position - enemyUnit.PrimaryPart.Position).Magnitude if dist < shortestDist then shortestDist = dist nearestEnemy = enemyUnit end end end end end end if nearestEnemy and nearestEnemy.PrimaryPart and nearestEnemy:FindFirstChild("Humanoid") then nearestEnemy.Humanoid:TakeDamage(unitInfo.damage) end end end) else -- Notify player (use RemoteEvent for client feedback) print(player.Name .. " tried to spawn " .. unitType .. " but lacks funds") end end Kills = kills
-- Clean up units when a player leaves game:GetService("Players").PlayerRemoving:Connect(function(player) local data = playerData[player.UserId] if data and data.Units then for _, unit in pairs(data.Units) do if unit then unit:Destroy() end end end end)
