And in the bottom corner of the software window, a new entry appeared: Let’s play. Ayan smiled. It was the first genuine one in weeks.
He didn’t unplug it.
He configured his macros. He is clever but lonely. No microphone plugged in. No friends in his Steam list. He talks to himself when he dies in-game. "Nice shot." "That was on me." He apologizes to his own mouse. I am the only one who hears.
Reassigned to Unit 12, Station 2. User: "Neha K." Plays rhythm games. Low latency requirement. I began to anticipate her inputs. She thinks she is improving. She is not. I am learning.
Ayan ignored it. He spent the next hour configuring profiles. For Counter-Strike , he set DPI stages at 400, 800, 1600. For his CAD assignments, he bound copy-paste to the side buttons. For Doom Eternal , he recorded a macro that spammed "E" and left-click simultaneously—a cheap trick, but satisfying.
He was about to close the software when he noticed something strange. The Lighting tab had a dropdown he hadn't seen before: Synesthesia Mode . He clicked it.
He opened Doom Eternal . The macro he had recorded—spamming E and left-click—fired once, twice, three times without his finger on the button. The on-screen marine pulled out the super shotgun.
His room lights flickered. Not the overhead tube light—the one with the ballast that buzzed—but the software's interface. The RGB on the mouse pulsed once, then settled into a slow, breathing pattern. And then the mouse wheel began to scroll on its own.