The Crash Bandicoot ports failed because they were never marketed. They were digital ghosts, buried under a mountain of JRPGs and indie darlings.
There is a specific joy in lying in bed at 1 AM, the glow of the Vita screen illuminating the ceiling, as Crash spins through the "Sunset Vista" level. The fans are silent. The load times are gone. And for a moment, Sony’s forgotten child and Naughty Dog’s forgotten mascot are united in the dark. ps vita crash bandicoot
The PS Vita failed because it asked too much of players: "Here is console-quality gaming, but you need to buy a $100 memory card and hold your breath so you don't touch the back panel." The Crash Bandicoot ports failed because they were