Paper.io.gitlab Now

.restart-btn:active transform: scale(0.96);

.game-container background: #0a1f12; padding: 20px; border-radius: 48px; box-shadow: 0 25px 40px rgba(0,0,0,0.5), inset 0 1px 2px rgba(255,255,255,0.1); paper.io.gitlab

.info-panel display: flex; justify-content: space-between; align-items: baseline; margin-top: 18px; margin-bottom: 8px; padding: 10px 20px; background: #2c1e12e0; backdrop-filter: blur(4px); border-radius: 60px; color: #f9eec1; font-weight: bold; .restart-btn:active transform: scale(0.96)

.controls-hint font-size: 0.75rem; background: #00000055; border-radius: 24px; padding: 4px 16px; text-align: center; .game-container background: #0a1f12

@media (max-width: 700px) .game-container padding: 12px; .score-box font-size: 1.2rem; </style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="800" height="800"></canvas> <div class="info-panel"> <span>πŸ“„ PAPER.IO STYLE</span> <span class="score-box">πŸ† SCORE: <span id="scoreValue">0</span>%</span> <button class="restart-btn" id="restartButton">⟳ RESTART</button> </div> <div class="controls-hint"> πŸ–±οΈ MOVE MOUSE / FINGER β†’ capture new land | πŸ”₯ Don't leave your trail! </div> </div> </div>

<script> (function(){ // ---------- CANVAS ---------- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');

Here’s a single-file HTML document that simulates the core mechanics of Paper.io (territory capture, movement trail, avoiding other players/borders):