Opposer Vr Script Access

public float attackInterval = 2f; public GameObject attackHitbox; public Animator animator;

IEnumerator SpawnWave()

public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0; opposer vr script

void Start()

void StartParry() => isParrying = true; void EndParry() => isParrying = false; public float attackInterval = 2f