Opposer Vr Script Access
public float attackInterval = 2f; public GameObject attackHitbox; public Animator animator;
IEnumerator SpawnWave()
public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0; opposer vr script
void Start()
void StartParry() => isParrying = true; void EndParry() => isParrying = false; public float attackInterval = 2f
