There are certain games that scare you with jump scares. Others use gore or psychological torture. And then there is Mugen Kairou .

The sound design by Kuroi Hitsuji is arguably the best part of the experience. It isn't music; it is architecture . The distant drip of water that never gets closer. The muffled argument happening two floors above you (in a building that has no second floor). The slow, grinding sound of metal on metal that plays exactly once every 27 minutes.

Mugen Kairou operates on a recursive geometry system. You walk down a hall, turn a corner, and end up back in the starting room. Doors creak open to reveal the exact staircase you just descended. At first, you think it is a glitch. Then, you realize the glitch is the point. Let's be honest: this is a "walking simulator" before the term existed. There is no combat. There is no inventory to speak of. Your only interaction is observation .

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