If you are tired of guessing note timings or hardcoding arrays of integers, give it a try. Compose in the piano roll. Code in Lua. Let midi2lua handle the handshake. Have you used MIDI with Lua before? Are you building a rhythm game or a synth tool? Let me know in the comments below.
function love.update(dt) -- Convert real time to ticks (simplified) current_tick = current_tick + (dt * (bpm / 60) * ticks_per_beat)
-- Output from midi2lua { ticks_per_beat = 480, tracks = { { -- Track 1: Piano { tick = 0, type = "note_on", note = 60, velocity = 100 }, { tick = 120, type = "note_off", note = 60, velocity = 64 }, { tick = 240, type = "note_on", note = 64, velocity = 95 } } } } 1. Rhythm Games (Roblox / Love2D) If you are building a Dance Dance Revolution or Guitar Hero clone in Roblox (Luau) or Love2D, timing is everything. midi2lua allows your level designers to compose in FL Studio or Ableton, then drop the exported file into your game’s asset pipeline. midi2lua
Turning MIDI notes into executable code for games, visuals, and custom DAW tools.
Want a boss in your RPG to cast spells on specific beats of the background music? Convert the MIDI percussion track to Lua. When the Lua clock hits tick 1920 , spawn the fireball. It is deterministic and perfectly synced. If you are tired of guessing note timings
-- main.lua local midi_data = require("song") -- A simple scheduler local current_tick = 0 local bpm = 120 local ticks_per_beat = midi_data.ticks_per_beat
for _, track in ipairs(midi_data.tracks) do for _, event in ipairs(track) do if event.tick <= current_tick and not event.triggered then if event.type == "note_on" then playSound(noteToFrequency(event.note)) end event.triggered = true end end end end Most midi2lua converters are command-line tools or simple Python/Lua scripts. Let midi2lua handle the handshake
# Convert your MIDI file midi2lua my_song.mid --output my_song.lua If you are working in a restricted environment (like a Roblox plugin), you can use a pure Lua MIDI parser. Simply load the binary MIDI file as a string and decode the variable-length values.
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