Microsoft Xna Framework 3.1 !!top!! 【CONFIRMED - Collection】

GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime);

public Game1()

protected override void Draw(GameTime gameTime) microsoft xna framework 3.1

protected override void LoadContent()

GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo; GraphicsDevice

graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this)

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