Melonjs Tutorial Today
constructor(x, y) { super(x, y, { width: 32, height: 32 }); // Load sprite this.renderable = new me.Sprite(0, 0, { image: me.loader.getImage("player_sprite") }); this.renderable.addAnimation("idle", [0]); this.renderable.addAnimation("walk", [0, 1, 2, 1], 100); this.renderable.setCurrentAnimation("idle"); }
import me from "melong-js"; export default class ScoreLabel extends me.Renderable { constructor() { super(10, 10, 100, 50); this.score = 0; this.font = new me.Font("Arial", 24, "#FFFFFF"); } melonjs tutorial
import ScoreLabel from "../ui/ScoreLabel"; // Inside onResetEvent() const scoreUI = new ScoreLabel(); me.game.world.addChild(scoreUI); constructor(x, y) { super(x, y, { width: 32,
import me from "melong-js"; export default class Collectible extends me.Entity { constructor(x, y) { super(x, y, { width: 16, height: 16 }); this.color = "#FFD700"; // Gold this.value = 10; } y) { super(x
The documentation is solid, the community is small but helpful, and the performance is excellent even on mobile.
// Default color (temporary) this.color = "#FF5722"; }
