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Ford, D. J. (2005). The challenges of teaching the rock cycle. Journal of Geoscience Education , 53(2), 178–185.
“Kahoot Rock: Gamifying Geology Education Through Interactive Formative Assessment” Abstract Digital game-based learning has gained traction as an effective strategy for enhancing student engagement and knowledge retention. This paper examines the integration of Kahoot!, a popular online quiz platform, into secondary school geology lessons focused on rock classification (igneous, sedimentary, metamorphic) and the rock cycle. Termed “Kahoot Rock” by participating educators, this approach leverages real-time competition, multimedia elements, and immediate feedback. A mixed-methods study involving 120 students (ages 13–15) over four weeks found that Kahoot!-based reviews significantly improved post-test scores by an average of 23% compared to traditional worksheet-based reviews. Additionally, student surveys indicated higher motivation, reduced test anxiety, and improved peer collaboration. The paper concludes with best practices for designing effective Kahoot! geology quizzes and discusses limitations, including technological access and question depth. kahoot rock
Roediger, H. L., & Butler, A. C. (2011). The critical role of retrieval practice in long-term retention. Trends in Cognitive Sciences , 15(1), 20–27. Ford, D