Gun Spin Github -
// Visual spin effect cylinderSpinning = true; spinVelocity = 35 + Math.random() * 25; setMessage('π Spinning cylinder...');
updateUI(); drawGun();
Let me know if you want **sound effects**, **mobile touch controls**, or a **multiplayer betting version** of this Gun Spin concept. </code></pre> gun spin github
ctx.restore();
const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); // Game state let chambers = 6; let currentChamber = 0; let liveChamber = Math.floor(Math.random() * chambers); let cylinderSpinning = false; let spinAngle = 0; let spinVelocity = 0; let score = 0; let shotsFired = 0; let gameActive = true; let lastTimestamp = 0; // Visual spin effect cylinderSpinning = true; spinVelocity
// Cylinder base ctx.fillStyle = "#77715c"; ctx.beginPath(); ctx.arc(0, 0, 52, 0, Math.PI 2); ctx.fill(); ctx.fillStyle = "#bbaa77"; ctx.beginPath(); ctx.arc(0, 0, 42, 0, Math.PI 2); ctx.fill();
// Spin cylinder β randomizes current chamber position function spinCylinder() if (!gameActive) setMessage('Game over. Press RESET.', true); return; setMessage('π Spinning cylinder...')
// crosshair ctx.beginPath(); ctx.moveTo(620, 270); ctx.lineTo(640, 290); ctx.moveTo(640, 270); ctx.lineTo(620, 290); ctx.strokeStyle = "white"; ctx.lineWidth = 2; ctx.stroke();