Script !!better!! | Frontflip

private Rigidbody rb; private bool isFlipping = false; private float flipDuration = 0.5f; private float flipTimer = 0f;

void Update()

void Start()

if (Input.GetButtonDown("Jump") && !isFlipping && rb.velocity.magnitude > 2f) isFlipping = true; flipTimer = flipDuration; frontflip script

rootPart.CFrame = startCF * CFrame.Angles(math.rad(360), 0, 0) frontflipActive = false end end) using UnityEngine; public class Frontflip : MonoBehaviour private Rigidbody rb; private bool isFlipping = false;

rb = GetComponent<Rigidbody>();