Drive Cars Down A Hill Script May 2026
# Create cars cars = [Car(80, 480), Car(120, 460), Car(160, 435)]
import pymunk import pymunk.pygame_util import pygame import sys import random
# Step physics space.step(1/60.0)
# Control each car for i, car in enumerate(cars): # Apply driving force based on key press (1,2,3 for car1,car2,car3) if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')]: car.drive_force() if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')] == False: car.brake()
# Draw screen.fill((255, 255, 255)) space.debug_draw(draw_options) for car in cars: car.draw(screen) drive cars down a hill script
# Hill (static line segments) hill_points = [(50, 500), (150, 450), (250, 380), (350, 340), (450, 330), (550, 350), (650, 400), (750, 480)]
# Ground at bottom ground = pymunk.Segment(space.static_body, (0, HEIGHT-50), (WIDTH, HEIGHT-50), 5) ground.friction = 0.9 space.add(ground) # Create cars cars = [Car(80, 480), Car(120,
def brake(self): # Simple damping self.body.velocity = self.body.velocity * 0.98