Baldi Dev Api -

private int wrongStreak = 0; private void OnWrongAnswerStreak() { wrongStreak++; if (wrongStreak >= 3) StartDetention(); }

ObjectSpawner.Spawn("PrincipalShadow", new Vector3(10, 0, 10)); Use the API’s GameTimer to force escape after 60 seconds:

public class PrincipalShadow : MonoBehaviour { public float speed = 2f; private int speedIncreaseCount = 0; void Start() { Events.OnWrongAnswer += () => { if (IsPlayerInDetention()) { speedIncreaseCount++; speed = 2f + (speedIncreaseCount * 0.5f); } }; } baldi dev api

builder.Finalize(); }

// Shrink mechanism builder.AddEnvironmentEffect(EffectType.ShrinkZone, interval: 5f); private int wrongStreak = 0

Add this to a prefab and spawn it inside the detention level using:

private void StartDetention() { wrongStreak = 0; BaldiGameManager.TeleportToCustomLevel("DetentionMaze"); } } Create a new scene (or procedural map) using the API’s LevelBuilder : private void OnWrongAnswerStreak() { wrongStreak++

Here’s an to the Baldi’s Basics Developer API (commonly used in mods like Baldi’s Basics Plus or community-driven Baldi Custom engines).

11 comments

  1. Nice write up – where can I get the vulnerable app? I checked IOLO’s website and the exploitdb but I can’t find 5.0.0.136

  2. Hello.
    Thanks for this demonstration!

    I have a question. With this exploit, can we access to the winlogon.exe and open a handle for read and write memory?

    Kind regards,

  3. Why doesn’t it work with csrss.exe?

    pHandle = OpenProcess(PROCESS_VM_READ, 0, 428); //my csrss PID
    printf(“> pHandle: %d || %s\n”, pHandle, pHandle);
    i got: 0 || (null)

  4. The SeDebugPrivilege is already enabled in this exploit, what you can do it use a previous exploit of mine which uses shellcode being injected in the winlogon process.

  5. Thanks! I found with its hex byte ’03 60 22′ in IDA search and reached vulnerable function.

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