Anno 1404 Stadt Layout [2021] <Simple ›>

def add_road_network(self, pattern: str = "grid"): """Generate efficient road layout (grid, radial, or organic)""" if pattern == "grid": # Add horizontal and vertical roads every 5 tiles for x in range(0, self.grid.shape[0], 5): self.grid[x, :] = 1 for y in range(0, self.grid.shape[1], 5): self.grid[:, y] = 1 elif pattern == "radial": # Central market square with radial roads center = (self.grid.shape[0]//2, self.grid.shape[1]//2) # Implementation for radial layout pass

I'll help you develop a for Anno 1404 , focusing on efficient building placement, resource chains, and maximizing cathedral/imperial cathedral construction. anno 1404 stadt layout

class LayoutOptimizer: def (self, width: int = 50, height: int = 50): self.grid = np.zeros((width, height), dtype=int) # 0=empty, 1=road, 2=building self.buildings = [] self.resource_zones = {} focusing on efficient building placement

def place_residential_cluster(self, center: Tuple[int, int], size: int = 10, tier: str = "peasant"): """Place optimized housing block with infrastructure""" cluster = "houses": [], "market": None, "pub": None, "church": None # Calculate number of houses that can be covered by 1 market (radius 20 tiles) houses_per_market = 35 # empirical value from Anno 1404 houses_per_church = 40 houses_per_pub = 45 # Grid placement algorithm (5x5 blocks with 1-tile roads between) for i in range(size): for j in range(size): x = center[0] + i*2 y = center[1] + j*2 if self.is_valid_position(x, y): self.add_building("peasant_house", (x, y)) cluster["houses"].append((x, y)) # Add supporting buildings at optimal positions market_pos = self.find_optimal_position(cluster["houses"], radius=20) self.add_building("market", market_pos) return cluster width: int = 50

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