Ali213 Steam Emu -
// Write save data std::ofstream saveFile(mainPath, std::ios::binary); if (!saveFile) return false; saveFile.write(reinterpret_cast<const char*>(data), size); saveFile.close();
void ListAllSaves() auto slots = m_save.ListSlots(); for (auto& slot : slots) std::cout << "Slot " << slot.id << " - " << slot.name << " - " << (slot.isValid ? "OK" : "CORRUPT") << "\n"; ali213 steam emu
std::ifstream saveFile(mainPath, std::ios::binary); if (!saveFile) return false; saveFile.read(reinterpret_cast<char*>(outData), fileSize); saveFile.close(); // Write save data std::ofstream saveFile(mainPath
std::string SaveManager::GetSlotPath(int slotId, const std::string& suffix) return m_saveDir + "slot_" + std::to_string(slotId) + suffix + ".sav"; if (!saveFile) return false
crc32_initialized = true;
bool SaveManager::VerifyIntegrity(int slotId)
// Core operations bool SaveGame(int slotId, const uint8_t* data, size_t size); bool LoadGame(int slotId, uint8_t* outData, size_t maxSize, size_t& actualSize); bool DeleteSave(int slotId);