Agentes Shield May 2026

| Player Level / Power | Shield HP Equivalent | Max Charge % of HP | Damage reduction | |----------------------|----------------------|--------------------|------------------| | Early game | 50 | 150% | 60% | | Mid game | 100 | 200% | 70% | | Late game (upgraded) | 150 | 300% | 80% |

public enum ReleaseMode Retribution, Recharge, Overclock agentes shield

void Start() playerHealth = GetComponent<HealthComponent>(); | Player Level / Power | Shield HP